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Star wars the old republic online players
Star wars the old republic online players












Most of the other active skills require focus to use, so you need to learn them to maximize their usage. You need to click to attack, which builds your focus. First, there's no auto attack in SWTOR combat. It gives that impression at first, but it's kinda different.

STAR WARS THE OLD REPUBLIC ONLINE PLAYERS FOR FREE

In a sense it does make the game feel a bit more modern in its overall production values, even if the graphics do feel a bit dated in 2021.ĭefinitely am looking forward to trying some more of the class stories, and it's a lot of game for free essentially.Ĭlick to shrink.Actually, the combat doesn't work like that at all. And I think good voice work just makes the better dialogues and stories in the game feel a bit more engaging to me as well. To me, it makes even the more mundane side quests in the game feel a bit more interesting, as the voice at least gives NPC's a tad more personality in addition to their dialog IMO. I do really like that most if not all the NPC's I ran into were voiced as well. The game definitely scratches the itch of a Bioware RPG for me personally, with the voiced protagonist and selecting conversation choices off a dialog wheel. Also was interesting to see there were quite a few different endings to the story, though I didn't check how much that stuff impacts the expansions as I haven't touched those yet. Heard good things about it feeling a solid spy story going into it, and did not disappoint for me. I've only finished the Imperial Agent story but had a really good time with it. I even went back to it when it became f2p. The progression system and multiple currencies begging you to pledge your life to the game killed what little motivation I had left. This makes the areas feel completely unrealistic and therefore not believable, which kind of ruined my fun. I had the impression I was playing a character from Toy Story with how messed up the scale was. By huge, I don't mean there's a lot to see, I mean the streets themselves are didiculously wide and long, it takes ages to go from one point of interest to the next, with literally bothing inbetween, it' s like they're just trying to make the game feel artificially bigger. Watch your character fight on his own while you wait for an icon to recharge so you can click on it.Īreas, especially cities, are needlessly huge, as if they expected to gave a thousand players simultaneously in each area. Gameplay in typical MMO fashion is a snorefest. As a big SW fan, I paid an unreasonable amount of money to play it at launch, but only went 10-15h in.

star wars the old republic online players

Here's another example of how the choices affect things: It's just background but some of it is a fun read. If you let him go, he starts sending you email with the dirt he has on various people, including your superiors and your companion. You can either let him go or rat him out to Intelligence. A little example is this quest on Nar Shaddaa, a former operative who's in prison uses you to engineer an escape.

star wars the old republic online players

Some of the choices do have long lasting effects too, from additional points to Light/Dark Side, to future encounter with the NPCs, or how the NPCs and/or your companions remember your choices. Ultimately, the game gives you freedom on how you want to roleplay, because sometimes you may have to make a hard decision. You can also turn off the alignment hints from the dialogue, so you can roleplay more freely if you so desire. It's quite easy to maintain your alignment even if you want to choose the opposite alignment choice in dialogues. At first, you might think that this will restrict players' decision since they're already tied to a certain side, but not really.

star wars the old republic online players

Some choices have one Light Side alignment, neutral, and 1 Dark Side alignment, while some others have 2 Light/Dark Side alignment and one neutral choice, and so on. For example, some choices will lead to companion affection, some other will give you Light/Dark Side points, some others are neutral. While you're only given 3 choices via the dialogue wheel most of the time, they actually don't always play the same. These little things adds to the player agency and helps the role playing element a lot. While the side quests are not directly tied to the storyline, they will give you important decisions to make, like deciding what to do with an NPC, or even deciding the fate of a settlement. Virtually every quest from main to side ones are voiced and directed in cutscenes.












Star wars the old republic online players